neuray API Programmer's Manual

iscope.h File Reference

Description

Database scopes.

Code Example

iscope.h

‎//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************

#ifndef MI_NEURAYLIB_ISCOPE_H
#define MI_NEURAYLIB_ISCOPE_H

#include <mi/base/interface_declare.h>

#include <mi/neuraylib/itransaction.h>

namespace mi {

namespace neuraylib {





















class IScope : public
    mi::base::Interface_declare<0x578df0c5,0xab97,0x460a,0xb5,0x0a,0x2c,0xf8,0x54,0x22,0x31,0xb9>
{
public:
    virtual ITransaction* create_transaction() = 0;

    template<class T>
    T* create_transaction()
    {
        ITransaction* ptr_itransaction = create_transaction();
        if ( !ptr_itransaction)
            return 0;
        T* ptr_T = static_cast<T*>( ptr_itransaction->get_interface( typename T::IID()));
        ptr_itransaction->release();
        return ptr_T;
    }

    virtual const char* get_id() const = 0;

    virtual Uint8 
               get_privacy_level() const = 0;

    virtual const char* get_name() const = 0;

    virtual IScope* get_parent() const = 0;
};
 // end group mi_neuray_database_access

} // namespace neuraylib

} // namespace mi

#endif // MI_NEURAYLIB_ISCOPE_H

Namespaces

namespace 
Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
namespace 
Namespace for the neuray API. More...

Classes

class 
A scope is the context which determines the visibility of database elements. More...