neuray API Programmer's Manual

icall_decl.h File Reference

Description

call declarations

Code Example

icall_decl.h

‎//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************

#ifndef MI_NEURAYLIB_ICALL_DECL_H
#define MI_NEURAYLIB_ICALL_DECL_H

#include <mi/neuraylib/idata.h>

namespace mi {

class ICall_decl;















class ICall_decl :
    public base::Interface_declare<0x8988c37b,0x7ab5,0x4e9b,0xaa,0x9d,0x5a,0x2c,0x86,0xc6,0xd7,0xa6>
{
public:
    virtual Sint32 
               add_argument( const char* type_name, const char* name) = 0;

    virtual Sint32 
               remove_argument( const char* name) = 0;

    virtual Size 
               get_length() const = 0;

    virtual const char* get_argument_type_name( Size index) const = 0;

    virtual const char* get_argument_type_name( const char* name) const = 0;

    virtual const char* get_argument_name( Size index) const = 0;

    virtual const char* get_call_type_name() const = 0;
};
 // end group mi_neuray_types

} // namespace mi

#endif // MI_NEURAYLIB_ICALL_DECL_H

Namespaces

namespace 
Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...

Classes

class 
A call declaration is used to describe call types. More...