neuray API Programmer's Manual

ioptions.h File Reference

Description

Scene element Options.

Code Example

ioptions.h

‎//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************

#ifndef MI_NEURAYLIB_IOPTIONS_H
#define MI_NEURAYLIB_IOPTIONS_H

#include <mi/neuraylib/iscene_element.h>
#include <mi/neuraylib/typedefs.h>
#include <mi/neuraylib/version.h>

namespace mi {

namespace neuraylib {
























































































class IOptions :
    public base::Interface_declare<0x4cac71c4,0xd437,0x4b9f,0x83,0x6d,0xed,0xb1,0xe1,0x42,0xf1,0x16,
                                   neuraylib::IScene_element>
{
public:
    virtual Float32 
               get_shutter_open() const = 0;

    virtual void set_shutter_open( Float32 shutter_open) = 0;

    virtual Float32 
               get_shutter_close() const = 0;

    virtual void set_shutter_close( Float32 shutter_close) = 0;
};
 // end group mi_neuray_leaf_nodes

} // namespace neuraylib

#ifdef MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
using neuraylib::IOptions;
using neuraylib::IScene_element;
#endif // MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION

} // namespace mi

#endif // MI_NEURAYLIB_IOPTIONS_H

Namespaces

namespace 
Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
namespace 
Namespace for the neuray API. More...

Classes

class 
A scene element that stores scene-specific settings. More...