We recently released RealityServer 4.4 build 1527.93. This update included Iray 2016.2 and some interesting new features. While still an incremental update, the big item many of our customers have been asking for is finally here, NVIDIA Pascal architecture support. So your Tesla P100, Quadro P6000, Quadro P5000, GeForce GTX TITAN X, GeForce GTX 1080, 1070 and other Pascal cards will now work with RealityServer. Keep reading for some more details of the new features in update 93 of RealityServer.
RealityServer 4.4 build 1527.46 has just been released adding Iray 2016.1.1 which includes support for rendering stereo, spherical VR imagery suitable for viewing with devices such as the Oculus Rift, HTC Vive, Samsung GearVR, OSVR and Google Cardboard viewers. There are also numerous small additions and bug fixes and some other new features such as spectral rendering, however VR rendering is the headline item. In this article we will show you how to do simple VR rendering with RealityServer.
We have just released RealityServer 4.4 which includes the new NVIDIA Iray 2016.0. We will periodically release updated versions as new improvements and Iray updates become available. We’ll cover some of the highlights of this release here but users are strongly encouraged to read both the RealityServer release notes (relnotes.txt) and the Iray releases notes (neurayrelnotes.pdf) provided with the release. Let’s take a look at those new features, some of which many of our users have been asking about for some time.
Trove is democratizing the design of jewelry and RealityServer is providing imagery to make it happen. Trove is an online platform for discovering, sharing and customizing 3D printed jewelry designs. Their website (www.troveup.com) enables clients to design, visualize and create beautiful pieces of jewelry from their smartphone or tablet without the need for any special tools or training and, importantly, encourages them both to share and to be inspired by the designs of others in the Trove community. All this is enabled by the innovative application of new technologies throughout the creation process.
KAN Design & Brand Management (www.kandesign.com) is a leading crossmedia branding and design agency. Based in the heart of Europe, KAN has been at the forefront of the branding business for almost 30 years and recently opened offices in New York to serve its increasingly global clientele.
We have just released RealityServer 4.3 which includes the new NVIDIA Iray 2015. There are some great new features included and we will be adding several more to incremental releases in the future based on new additions to Iray. We’ll cover some of the highlights for you here, there are also a lot of smaller additions so we encourage users to take a look through the release notes for both RealityServer and Iray. Here is a taste of what’s new, starting with something we have been waiting a very long time for and are very glad to say has been included in this release.
As any retailer or product marketer knows, it is almost impossible to sell a product without a photograph. The prospective purchaser gains reassurance and essential detail from these images regarding useability, suitability, attractiveness, size, functionality, etc., that cannot be communicated by words alone. And these images have been proven to do the job significantly better if they are of high resolution and show the product in context, enabling the buyer to see exactly how their specific product will look in their own environment.
It’s MDL Monday again and this week I am going to show you how to put together a simple material for simulating diamonds, including dispersion based on an Abbe number. Now, I’m not a 3D artist by any means, but MDL allows me to create a material like this based on the real physical properties of diamonds rather than trying to tune abstract parameters. This material is very simple but very useful if you need to simulate jewellery. You can build on it easily to simulate other gemstones, glasses and similar substances without much effort. Today I’m just going to start with a basic, colourless diamond and cover some concepts which are important for creating physical materials.
NVIDIA Iray 2015 will introduce some great new features, including the ability to write your own procedural functions for use in materials. This is fantastic for creating resolution independent effects which can cover large areas without noticeable tiling artifacts (unless you want them of course). Iray is built into our RealityServer product so I love to test out its latest features. To put procedural functions through their paces I decided to try to emulate something procedural from my childhood, the now famous 10 PRINT program. This little one liner, originally designed to demonstrate the capabilities of the Commodore 64 prints a maze by randomly alternating between two diagonal characters. Iray uses the NVIDIA Material Definition Language (MDL) both to define materials as well as custom functions, if you haven’t tried it out this little tutorial is a great way to get started.