|
class |
Bsdf_buffer |
|
Example implementation of the abstract interface mi::neuraylib::IBsdf_buffer. More...
|
|
class |
Bsdf_isotropic_data |
|
Example implementation of the abstract interface mi::neuraylib::IBsdf_isotropic_data. More...
|
|
class |
IBuffer |
|
Abstract interface for a simple buffer with binary data. More...
|
|
class |
IAllocator |
|
The Allocator interface class supports allocating and releasing memory dynamically and querying the amount of extra memory used in the integrating application. More...
|
|
class |
IAttribute_container |
|
An attribute container is a database element that stores attributes and no other data. More...
|
|
class |
IAttribute_set |
|
The attribute set comprises all attributes attached to a database element. More...
|
|
class |
IAttribute_vector |
|
Interface representing an attribute vector for triangle meshes, polygon meshes, and subdivision surfaces. More...
|
|
class |
IBsdf_isotropic_data |
|
Abstract interface for isotropic BSDF data. More...
|
|
class |
IBsdf_buffer |
|
Abstract interface for a buffer of BSDF values. More...
|
|
class |
IBsdf_measurement |
|
A scene element that stores measured BSDF data. More...
|
|
class |
ICamera |
|
The camera defines the viewpoint from which the scene is rendered. More...
|
|
class |
ICanvas_base |
|
Abstract interface for a canvas (base class). More...
|
|
class |
ICanvas |
|
Abstract interface for a canvas represented by a rectangular array of tiles. More...
|
|
class |
ICanvas_opengl |
|
Abstract interface for a canvas that represents an OpenGL buffer. More...
|
|
class |
ICluster_notification_callback |
|
Abstract interface for giving notifications about errors and status changes. More...
|
|
class |
ICluster_manager_node |
|
Provides information about a node which is part of a node pool or reserved cluster. More...
|
|
class |
ICluster_manager_cluster |
|
Represents a cluster which was reserved through the cluster manager. More...
|
|
class |
ICluster_pool_information |
|
Represents a pool of nodes managed though the cluster manager. More...
|
|
class |
ISoftware_package |
|
Represents a software package installed on the pool of nodes. More...
|
|
class |
ICluster_manager_connection |
|
Represents a connection to a cluster manager. More...
|
|
class |
ICluster_manager_configuration |
|
An API component which can be used to create a connection to a cluster manager. More...
|
|
class |
IDatabase |
|
This interface is used to interact with the distributed database. More...
|
|
class |
IDatabase_configuration |
|
This interface is used to query and change the database configuration. More...
|
|
class |
IDebug_configuration |
|
This interface represents an interface to set debug options. More...
|
|
class |
IDecal |
|
Decals are sticker-like objects that can be applied to other geometry objects. More...
|
|
struct |
Identifier_struct |
|
Handle class for type-safety. More...
|
|
class |
Identifier |
|
Handle class for type-safety. More...
|
|
class |
IDeserializer |
|
Source for deserializing objects from byte streams. More...
|
|
class |
IDictionary |
|
The dictionary is a data structure that stores a mapping from a fixed set of keys to a their modifiable values. More...
|
|
class |
IExport_api |
|
This interface is used to export files. More...
|
|
class |
IExport_result |
|
This interface represents the result of an export operation. More...
|
|
class |
IExport_result_ext |
|
This interface represents the result of an export operation. More...
|
|
class |
IExporter |
|
Abstract interface for exporters. More...
|
|
class |
IExtension_api |
|
This interface is used to extent the Iray API. More...
|
|
class |
IFactory |
|
This API component allows the creation, assignment, and cloning of instances of types. More...
|
|
class |
IFreeform_surface |
|
Interface representing a freeform surface. More...
|
|
class |
ISurface |
|
A surface of a freeform surface. More...
|
|
class |
ICurve |
|
A curve used by freeform surfaces. More...
|
|
class |
ICurve_segment |
|
A curve segment used by freeform surfaces. More...
|
|
class |
ITexture_surface |
|
A texture surface associated with freeform surfaces. More...
|
|
class |
IFunctor_base |
|
Base class for functors. More...
|
|
class |
IGeneral_configuration |
|
This interface is used to query and change the general configuration. More...
|
|
class |
IGeometry_simplifier |
|
Functor to simplify a triangle mesh. More...
|
|
class |
IGpu_description |
|
This interface describes a GPU. More...
|
|
class |
IGroup |
|
A group is a container for other scene elements. More...
|
|
class |
IHost_callback |
|
Abstract interface to report cluster status changes. More...
|
|
class |
IHost_properties |
|
This interface contains information about a local or remote host. More...
|
|
class |
IImage |
|
This interface represents a pixel image file. More...
|
|
class |
IImage_api |
|
This interface provides various utilities related to canvases and buffers. More...
|
|
class |
IImage_plugin |
|
Abstract interface for image plugins. More...
|
|
class |
IImage_file |
|
Abstract interface for image files. More...
|
|
class |
IImpexp_base |
|
Abstract base interface common for importers and exporters. More...
|
|
class |
IImpexp_state |
|
This interface represents states that are passed to recursive calls of importers and exporters. More...
|
|
class |
IImport_api |
|
This interface is used to import files. More...
|
|
class |
IImport_result |
|
This interface represents the result of an import operation. More...
|
|
class |
IImport_result_ext |
|
This interface represents the result of an import operation. More...
|
|
class |
IImporter |
|
Abstract interface for importers. More...
|
|
class |
IInstance |
|
An instance is a scene element that adds a transformation and attributes to another scene element. More...
|
|
class |
IIrradiance_probes |
|
Irradiance probes are used to render the irradiance at certain locations in the scene. More...
|
|
class |
ILibrary_authenticator |
|
This interface is used for authenticating the application against the library. More...
|
|
class |
ILight |
|
Point, spot, directional and area lighting. More...
|
|
class |
ILightprofile |
|
This interface represents light profiles. More...
|
|
class |
ILogging_configuration |
|
This interface is used for configuring the logging for the Iray library. More...
|
|
class |
IMdl_compiled_material |
|
This interface represents a compiled material. More...
|
|
class |
IMdl_factory |
|
Factory for MDL interfaces, e.g., modules with presets. More...
|
|
class |
IMdl_function_call |
|
This interface represents a function call. More...
|
|
class |
IMdl_function_definition |
|
This interfaces represents a function definition. More...
|
|
class |
IMdl_material_definition |
|
This interfaces represents a material definition. More...
|
|
class |
IMdl_material_instance |
|
This interface represents a material instance. More...
|
|
class |
IMdl_module |
|
This interfaces represents an MDL module. More...
|
|
class |
INetwork_configuration |
|
This interface is used to query and change the networking configuration. More...
|
|
class |
INetwork_statistics |
|
This interface is used to inquire statistics about the network usage etc. More...
|
|
class |
INeuray |
|
This is an object representing the Iray library. More...
|
|
class |
IWorker_node_descriptor |
|
This interface describes a worker node and its properties. More...
|
|
class |
ICluster_descriptor |
|
This interface describes a cluster and its properties. More...
|
|
class |
ICluster_property_callback |
|
Abstract interface for signaling changed cluster properties. More...
|
|
class |
IWorker_node_property_callback |
|
Abstract interface for signaling changed worker node properties. More...
|
|
class |
IClient_node_callback |
|
Abstract interface for signaling changed cluster members. More...
|
|
class |
IWorker_node_callback |
|
Abstract interface for signaling changed cluster members. More...
|
|
class |
IHead_node_callback |
|
Abstract interface for signaling a change of the cluster application head node. More...
|
|
class |
IShutdown_node_managers_callback |
|
Abstract interface for signaling a request to shutdown all clients and workers. More...
|
|
class |
IShutdown_cluster_callback |
|
Abstract interface for signaling a request to shutdown a cluster. More...
|
|
class |
IWorker_process_started_callback |
|
Abstract interface for indicating that a worker process has been fully started. More...
|
|
class |
INode_manager_cluster |
|
The interface to a cluster created and managed by the node manager. More...
|
|
class |
ICluster_filter |
|
A filter used to decide whether a cluster is eligible to be joined. More...
|
|
class |
IWorker_node_filter |
|
A filter used to decide whether a worker node is eligible to be included in a cluster. More...
|
|
class |
INode_manager_client |
|
The node manager client allows to start or join Iray clusters built from worker nodes. More...
|
|
class |
IChild_process_resolver |
|
A filter used to decide if a command string to start a child process is eligible for execution. More...
|
|
class |
INode_manager_worker |
|
The node manager worker class allows to set properties and announce them to other nodes. More...
|
|
class |
INode_manager_factory |
|
Factory to create node manager client and worker instances. More...
|
|
class |
IOn_demand_mesh |
|
Interface representing an on-demand mesh. More...
|
|
class |
IOn_demand_mesh_callback |
|
Abstract interface for callbacks used by on-demand meshes. More...
|
|
class |
IOptions |
|
A scene element that stores scene-specific settings. More...
|
|
class |
IPick_array |
|
This interface represents the return value of a pick operation. More...
|
|
class |
IPick_result |
|
This interface represents a single object hit by a pick operation. More...
|
|
class |
IPlugin |
|
The basic interface to be implemented by Iray API plugins. More...
|
|
class |
IPlugin_api |
|
This abstract interface gives access to the Iray API to plugins. More...
|
|
class |
IPlugin_descriptor |
|
Describes a plugin. More...
|
|
class |
IPlugin_configuration |
|
This interface is used to load plugins and to query information about loaded plugins. More...
|
|
class |
IPolygon_connectivity |
|
A connectivity class for polygon mesh geometry and their attributes. More...
|
|
class |
IPolygon_mesh |
|
Interface representing a polygon mesh. More...
|
|
class |
IProgress_callback |
|
Abstract interface to report progress of a long-running operation back to the caller. More...
|
|
class |
IQueue_manager_connection |
|
Represents a connection to a queue manager server. More...
|
|
class |
IQueue_manager_api |
|
An API component which can be used to create a connection to a queue manager. More...
|
|
class |
IReader |
|
A reader supports binary block reads and string-oriented line reads that zero-terminate the result. More...
|
|
class |
IReader_writer_base |
|
Base interface for readers and writers. More...
|
|
class |
IReady_callback |
|
Abstract interface to report completion of an asynchronous operation back to the caller. More...
|
|
class |
IRender_context |
|
This interface is used for doing actual rendering and picking. More...
|
|
class |
IRender_counters |
|
Performance counters for render modes. More...
|
|
class |
IRender_target_base |
|
Abstract interface for a render target (base class). More...
|
|
class |
IRender_target |
|
Abstract interface for a render target. More...
|
|
class |
IRender_target_opengl |
|
Abstract interface for a render target which is specialized for rendering to an OpenGL buffer. More...
|
|
class |
ILpe_check_result |
|
This interface represents the return value of mi::neuraylib::IRendering_configuration::check_light_path_expressions(). More...
|
|
class |
IRendering_configuration |
|
This interface is used to query and change the rendering configuration. More...
|
|
class |
IScene |
|
The scene is the top-level element describing a subset of DB elements to be rendered. More...
|
|
class |
IScene_element |
|
Common base interface for all scene elements. More...
|
|
class |
IScheduling_configuration |
|
This interface is used to query and change the scheduling configuration. More...
|
|
class |
IScope |
|
A scope is the context which determines the visibility of database elements. More...
|
|
struct |
Tag_struct |
|
A tag represents a unique identifier for database elements in the database. More...
|
|
class |
Tag |
|
A tag represents a unique identifier for database elements in the database. More...
|
|
class |
ISerializable |
|
All serializable objects have to be derived from this interface. More...
|
|
class |
ISerializer |
|
Target for serializing objects to byte streams. More...
|
|
class |
ISimple_mesh |
|
Interface representing the geometry of on-demand meshes. More...
|
|
class |
IStream_position |
|
Represents the position in a data stream. More...
|
|
class |
ISubdivision_surface |
|
Interface representing a subdivision surface. More...
|
|
class |
ITessellator |
|
Functor to tessellate a polygon mesh into a triangle mesh. More...
|
|
class |
ITexture |
|
Textures add image processing options to images. More...
|
|
class |
ITile |
|
Abstract interface for a tile. More...
|
|
class |
ITimer |
|
This is an abstract interface class for a timer. More...
|
|
class |
ITimer_class_factory |
|
The registration of a timer class requires a factory which constructs an instance during deserialization. More...
|
|
class |
Timer_class_factory |
|
This mixin class provides a default implementation of the mi::neuraylib::ITimer_class_factory interface. More...
|
|
class |
ITimer_configuration |
|
This class is used to start and stop timers. More...
|
|
class |
ITransaction |
|
A transaction provides a consistent view on the database. More...
|
|
struct |
Triangle_point_indices_struct |
|
A triangle defined by three point indices, starting at index 0. More...
|
|
class |
Triangle_point_indices |
|
A triangle defined by three point indices, starting at index 0. More...
|
|
class |
ITriangle_connectivity |
|
A connectivity class for triangle mesh geometry and their attributes. More...
|
|
class |
ITriangle_mesh |
|
Interface representing a triangle mesh. More...
|
|
class |
IUser_class |
|
Abstract interface for user-defined classes. More...
|
|
class |
User_class |
|
This mixin class should be used to implement the IUser_class interface. More...
|
|
class |
IUser_class_factory |
|
Abstract interface for user class factories. More...
|
|
class |
User_class_factory |
|
This mixin class provides a default implementation of the IUser_class_factory interface. More...
|
|
class |
IVideo_data |
|
A buffer for video data representing a frame. More...
|
|
class |
IVideo_encoder |
|
Abstract interface for video encoders. More...
|
|
class |
IVideo_decoder |
|
Abstract interface for video decoders. More...
|
|
class |
IVideo_plugin |
|
Abstract interface for video encoder plugins. More...
|
|
class |
IWelder |
|
Functor to weld a triangle mesh. More...
|
|
class |
IWriter |
|
A writer supports binary block writes and string-oriented line writes that accept a zero-terminated string as argument. More...
|
|
class |
Mdl_argument_editor |
|
A wrapper around the interfaces for MDL material instances and function calls. More...
|
|
class |
Mdl_definition_wrapper |
|
A wrapper around the interfaces for MDL material and function definitions. More...
|
|
|
enum |
Propagation_type {
PROPAGATION_STANDARD,
PROPAGATION_OVERRIDE
} |
|
Propagation types for attribute inheritance. More...
|
|
enum |
Mesh_attribute_name { ,
ATTR_NORMAL = 1,
ATTR_MOTION = 2,
ATTR_DERIVATIVES = 3,
ATTR_MATERIAL_INDEX = 4,
ATTR_TEXTURE = 6,
ATTR_TEXTURE_NUM = 256,
ATTR_MAX = ATTR_TEXTURE + ATTR_TEXTURE_NUM
} |
|
Symbolic constants for mesh attributes. More...
|
|
enum |
Connectivity_map_type { CONNECTIVITY_MAP_GENERIC
} |
|
Symbolic constants for different connectivity types. More...
|
|
enum |
Bsdf_type {
BSDF_SCALAR = 0,
BSDF_RGB = 1
} |
|
The BSDF type. More...
|
|
enum |
Decal_face_mode {
DECAL_ON_FRONT_FACE,
DECAL_ON_BACK_FACE,
DECAL_ON_FRONT_AND_BACK_FACE
} |
|
This enum controls whether the decal is applied on the front face, back face, or both faces of the object. More...
|
|
enum |
Identifier_name {
HND_TRIANGLE,
HND_POLY,
HND_SURFACE,
HND_CURVE,
HND_CURVE_SEGMENT,
HND_TEXTURE_SURFACE
} |
|
Various handle types. More...
|
|
enum |
Basis_type {
BASIS_BEZIER = 0,
BASIS_BSPLINE = 1
} |
|
Different basis types that are supported by freeform surfaces. More...
|
|
enum |
Parameter_space_dimension {
DIMENSION_U = 0,
DIMENSION_V = 1
} |
|
Distinguishes the two dimensions of the parameter space of freeform surfaces. More...
|
|
enum |
Curve_type {
TRIM_CURVE = 0,
HOLE_CURVE = 1
} |
|
Different curve types that are supported by freeform surfaces. More...
|
|
enum |
Impexp_priority {
IMPEXP_PRIORITY_OVERRIDE = 4,
IMPEXP_PRIORITY_WELL_DEFINED = 3,
IMPEXP_PRIORITY_AMBIGUOUS = 2,
IMPEXP_PRIORITY_GUESS = 1
} |
|
Confidence in capabilities of an importer or exporter. More...
|
|
enum |
Transformation_type {
SCALING,
ROTATION,
TRANSLATION,
MATRIX
} |
|
The four different types of elementary transformations. More...
|
|
enum |
Light_type {
LIGHT_POINT = 0,
LIGHT_INFINITE = 2
} |
|
Supported light types. More...
|
|
enum |
Light_area_shape {
AREA_NONE = 0,
AREA_RECTANGLE = 1,
AREA_DISC = 2,
AREA_SPHERE = 3,
AREA_CYLINDER = 4
} |
|
Supported area light shapes. More...
|
|
enum |
Lightprofile_flags {
LIGHTPROFILE_CLOCKWISE = 1,
LIGHTPROFILE_COUNTER_CLOCKWISE = 2,
LIGHTPROFILE_ROTATE_TYPE_B = 4,
LIGHTPROFILE_ROTATE_TYPE_C_90_270 = 8
} |
|
Ordering of horizontal angles in a light profile. More...
|
|
enum |
Lightprofile_degree {
LIGHTPROFILE_HERMITE_BASE_1 = 1,
LIGHTPROFILE_HERMITE_BASE_3 = 3
} |
|
Degree of hermite interpolation. More...
|
|
enum |
Log_prefix {
LOG_PREFIX_TIME = 0x0001,
LOG_PREFIX_TIME_SECONDS = 0x0002,
LOG_PREFIX_HOST_THREAD = 0x0004,
LOG_PREFIX_HOST_NAME = 0x0008,
LOG_PREFIX_MODULE = 0x0010,
LOG_PREFIX_CATEGORY = 0x0020,
LOG_PREFIX_SEVERITY = 0x0040
} |
|
Components of the log message prefix. More...
|
|
enum |
Material_slot {
SLOT_THIN_WALLED,
SLOT_SURFACE_SCATTERING,
SLOT_SURFACE_EMISSION_EDF_EMISSION,
SLOT_SURFACE_EMISSION_INTENSITY,
SLOT_BACKFACE_SCATTERING,
SLOT_BACKFACE_EMISSION_EDF_EMISSION,
SLOT_BACKFACE_EMISSION_INTENSITY,
SLOT_IOR,
SLOT_VOLUME_SCATTERING,
SLOT_VOLUME_ABSORPTION_COEFFICIENT,
SLOT_VOLUME_SCATTERING_COEFFICIENT,
SLOT_GEOMETRY_DISPLACEMENT,
SLOT_GEOMETRY_CUTOUT_OPACITY,
SLOT_GEOMETRY_NORMAL
} |
|
Material slots identify parts of a material. More...
|
|
enum |
Element_type {
ELEMENT_TYPE_INSTANCE = 0,
ELEMENT_TYPE_GROUP = 1,
ELEMENT_TYPE_OPTIONS = 2,
ELEMENT_TYPE_CAMERA = 3,
ELEMENT_TYPE_LIGHT = 4,
ELEMENT_TYPE_LIGHTPROFILE = 5
,
ELEMENT_TYPE_TEXTURE = 7,
ELEMENT_TYPE_IMAGE = 8
,
ELEMENT_TYPE_TRIANGLE_MESH = 10,
ELEMENT_TYPE_ATTRIBUTE_CONTAINER = 16,
ELEMENT_TYPE_POLYGON_MESH = 18
,
ELEMENT_TYPE_SUBDIVISION_SURFACE = 23,
ELEMENT_TYPE_FREEFORM_SURFACE = 24
,
ELEMENT_TYPE_MDL_MODULE = 29,
ELEMENT_TYPE_MDL_FUNCTION_DEFINITION = 30,
ELEMENT_TYPE_MDL_FUNCTION_CALL = 31,
ELEMENT_TYPE_MDL_MATERIAL_DEFINITION = 32,
ELEMENT_TYPE_MDL_MATERIAL_INSTANCE = 33,
ELEMENT_TYPE_MDL_COMPILED_MATERIAL = 34,
ELEMENT_TYPE_BSDF_MEASUREMENT = 35,
ELEMENT_TYPE_IRRADIANCE_PROBES = 36,
ELEMENT_TYPE_DECAL = 37,
ELEMENT_TYPE_ON_DEMAND_MESH = 38
} |
|
Distinguishes scene elements. More...
|
|
enum |
Vertex_feature {
SMOOTH_VERTEX = 0,
CORNER_VERTEX = 1
} |
|
Vertex features. More...
|
|
enum |
Texture_flag {
TEXTURE_DO_TRANSFORM = 4,
TEXTURE_DO_REPEAT = 8,
TEXTURE_DO_CROP = 16,
TEXTURE_TORUS_X = 32,
TEXTURE_TORUS_Y = 64,
TEXTURE_TORUS_Z = 128,
TEXTURE_ALT_X = 256,
TEXTURE_ALT_Y = 512,
TEXTURE_ALT_Z = 1024
} |
|
Various texture flags. More...
|
|
enum |
Texture_compression {
TEXTURE_NO_COMPRESSION = 0,
TEXTURE_MEDIUM_COMPRESSION = 1,
TEXTURE_HIGH_COMPRESSION = 2
} |
|
Texture compression method. More...
|
|
enum |
Filter_type {
FILTER_BOX = 0,
FILTER_TRIANGLE = 1,
FILTER_GAUSS = 2,
FILTER_CMITCHELL = 3,
FILTER_CLANCZOS = 4,
FILTER_FAST = 5
} |
|
Supported filter types. More...
|
|