Scene element Texture. More...
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Classes | |
class | mi::ITexture |
Textures add image processing options to images. More... |
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Namespaces | |
mi | |
Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. |
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Constant Groups | |
mi | |
Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. |
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Enumerations | |
enum |
mi::Texture_flag { mi::TEXTURE_DO_TRANSFORM = 4, mi::TEXTURE_DO_REPEAT = 8, mi::TEXTURE_DO_CROP = 16, mi::TEXTURE_TORUS_X = 32, mi::TEXTURE_TORUS_Y = 64, mi::TEXTURE_TORUS_Z = 128, mi::TEXTURE_ALT_X = 256, mi::TEXTURE_ALT_Y = 512, mi::TEXTURE_ALT_Z = 1024 } |
Various texture flags. More... |
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enum |
mi::Texture_compression { mi::TEXTURE_NO_COMPRESSION = 0, mi::TEXTURE_MEDIUM_COMPRESSION = 1, mi::TEXTURE_HIGH_COMPRESSION = 2 } |
Texture compression method. More... |
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enum |
mi::Filter_type { mi::FILTER_BOX = 0, mi::FILTER_TRIANGLE = 1, mi::FILTER_GAUSS = 2, mi::FILTER_CMITCHELL = 3, mi::FILTER_CLANCZOS = 4, mi::FILTER_FAST = 5 } |
Supported filter types. More... |
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Scene element Texture.