Scene element Light. More...
Go to the source code of this file.
Classes | |
class | mi::ILight |
Lights are positioned at the coordinate origin of the local light space. More... |
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Namespaces | |
mi | |
Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. |
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Constant Groups | |
mi | |
Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. |
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Enumerations | |
enum |
mi::Light_type { mi::LIGHT_POINT = 0, mi::LIGHT_SPOT, mi::LIGHT_INFINITE, mi::LIGHT_PLANAR, mi::N_LIGHT_TYPES } |
Supported light types. More... |
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enum |
mi::Light_area_shape { mi::AREA_NONE = 0, mi::AREA_RECTANGLE, mi::AREA_DISC, mi::AREA_SPHERE, mi::AREA_CYLINDER, mi::N_AREA_TYPES } |
Supported area light shapes. More... |
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Scene element Light.