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ilight.h File Reference

Scene element Light. More...

Go to the source code of this file.

Classes

class   mi::ILight
  Lights are positioned at the coordinate origin of the local light space. More...
 

Namespaces

  mi
  Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH.
 

Constant Groups

  mi
  Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH.
 

Enumerations

enum   mi::Light_type {
  mi::LIGHT_POINT = 0,
  mi::LIGHT_SPOT,
  mi::LIGHT_INFINITE,
  mi::LIGHT_PLANAR,
  mi::N_LIGHT_TYPES
}
  Supported light types. More...
 
enum   mi::Light_area_shape {
  mi::AREA_NONE = 0,
  mi::AREA_RECTANGLE,
  mi::AREA_DISC,
  mi::AREA_SPHERE,
  mi::AREA_CYLINDER,
  mi::N_AREA_TYPES
}
  Supported area light shapes. More...
 

Detailed Description

Scene element Light.