Attribute vectors, used for triangle and polygon meshes. More...
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Classes | |
class | mi::IAttribute_vector |
Interface representing an attribute vector for triangle meshes, polygon meshes, and subdivision surfaces. More... |
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Namespaces | |
mi | |
Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. |
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Constant Groups | |
mi | |
Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. |
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Enumerations | |
enum |
mi::Mesh_attribute_name { , mi::ATTR_NORMAL = 1, mi::ATTR_MOTION = 2, mi::ATTR_DERIVATIVES = 3, mi::ATTR_MATERIAL_INDEX = 4, mi::ATTR_TEXTURE = 6, mi::ATTR_TEXTURE_NUM = 256, mi::ATTR_MAX = ATTR_TEXTURE + ATTR_TEXTURE_NUM } |
Symbolic constants for mesh attributes. More... |
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enum | mi::Connectivity_map_type { mi::CONNECTIVITY_MAP_GENERIC } |
Symbolic constants for different connectivity types. More... |
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Attribute vectors, used for triangle and polygon meshes.