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iattribute_vector.h File Reference

Attribute vectors, used for triangle and polygon meshes. More...

Go to the source code of this file.

Classes

class   mi::IAttribute_vector
  Interface representing an attribute vector for triangle meshes, polygon meshes, and subdivision surfaces. More...
 

Namespaces

  mi
  Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH.
 

Constant Groups

  mi
  Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH.
 

Enumerations

enum   mi::Mesh_attribute_name { ,
  mi::ATTR_NORMAL = 1,
  mi::ATTR_MOTION = 2,
  mi::ATTR_DERIVATIVES = 3,
  mi::ATTR_MATERIAL_INDEX = 4,
  mi::ATTR_TEXTURE = 6,
  mi::ATTR_TEXTURE_NUM = 256,
  mi::ATTR_MAX = ATTR_TEXTURE + ATTR_TEXTURE_NUM
}
  Symbolic constants for mesh attributes. More...
 
enum   mi::Connectivity_map_type { mi::CONNECTIVITY_MAP_GENERIC }
  Symbolic constants for different connectivity types. More...
 

Detailed Description

Attribute vectors, used for triangle and polygon meshes.