arguments
-
"filter_value" : Uint32
The filter to use.
Possible Values:
- 0 - Box
- 1 - Triangle
- 2 - Gauss
- 3 - Clipped Mitchell
- 4 - Clipped Lanczos
- 5 - Fast
-
"texture_name" : String
The name of the texture. This name must be the full database name of the texture, including namespace.