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iwelder.h
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1 //*****************************************************************************
2 // Copyright 1986, 2014 NVIDIA Corporation. All rights reserved.
3 //*****************************************************************************
6 //*****************************************************************************
7 
8 #ifndef MI_NEURAYLIB_IWELDER_H
9 #define MI_NEURAYLIB_IWELDER_H
10 
11 #include <mi/neuraylib/ifunctor.h>
12 
13 namespace mi {
14 
19 class IArray;
20 class ITriangle_mesh;
21 
72 class IWelder :
73  public base::Interface_declare<0xc422a884,0x0222,0x4c67,0xa4,0xcb,0x38,0xc3,0x0a,0x82,0x87,0xcd,
74  IFunctor_base>
75 {
76 public:
88  virtual ITriangle_mesh* run(
89  const ITriangle_mesh* mesh, const IDictionary* options) = 0;
90 
110  virtual IArray* run(
111  const IArray* meshes, const IArray* obj_to_world_trans, const IDictionary* options) = 0;
112 };
113  // end group mi_neuray_functors
115 
116 } // namespace mi
117 
118 #endif // MI_NEURAYLIB_IWELDER_H