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ispectrum.h
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1 //*****************************************************************************
2 // Copyright 1986, 2014 NVIDIA Corporation. All rights reserved.
3 //*****************************************************************************
6 //*****************************************************************************
7 
8 #ifndef MI_NEURAYLIB_ISPECTRUM_H
9 #define MI_NEURAYLIB_ISPECTRUM_H
10 
11 #include <mi/math/spectrum.h>
12 #include <mi/neuraylib/icompound.h>
13 #include <mi/neuraylib/typedefs.h>
14 
15 namespace mi {
16 
21 class ISpectrum :
27  public base::Interface_declare<0x127293dc,0x1fad,0x4df5,0x94,0x38,0xe3,0x48,0xda,0x7b,0x8c,0xf6,
28  ICompound>
29 {
30 public:
32  virtual Spectrum_struct get_value() const = 0;
33 
35  virtual void get_value( Spectrum_struct& value) const = 0;
36 
38  virtual void set_value( const Spectrum_struct& value) = 0;
39 
41 
43 };
44  // end group mi_neuray_compounds
46 
47 } // namespace mi
48 
49 #endif // MI_NEURAYLIB_ISPECTRUM_H