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ishader_class.h
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1 //*****************************************************************************
2 // Copyright 1986, 2014 NVIDIA Corporation. All rights reserved.
3 //*****************************************************************************
6 //*****************************************************************************
7 
8 #ifndef MI_NEURAYLIB_ISHADER_CLASS_H
9 #define MI_NEURAYLIB_ISHADER_CLASS_H
10 
12 
13 namespace mi {
14 
15 class IAttribute_container;
16 
21 class IShader_class :
71  public base::Interface_declare<0xaeff272d,0xf6f8,0x4e13,0x81,0xcf,0xee,0xe0,0x93,0x4c,0x5a,0x6f,
72  IScene_element>
73 {
74 public:
95  virtual Sint32 create_function( const char* name, Uint8 privacy = 0) const = 0;
96 
116  virtual Sint32 create_shader( const char* name, Uint8 privacy = 0) const = 0;
117 
122  virtual const IAttribute_container* access_input_parameters() const = 0;
123 
128  virtual const IAttribute_container* access_output_parameters() const = 0;
129 
134  virtual const char* get_filename() const = 0;
135 };
136  // end group mi_neuray_shaders
138 
139 } // namespace mi
140 
141 #endif // MI_NEURAYLIB_ISHADER_CLASS_H