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imaterial.h
Go to the documentation of this file.
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//*****************************************************************************
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// Copyright 1986, 2014 NVIDIA Corporation. All rights reserved.
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//*****************************************************************************
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//*****************************************************************************
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#ifndef MI_NEURAYLIB_IMATERIAL_H
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#define MI_NEURAYLIB_IMATERIAL_H
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#include <
mi/neuraylib/iscene_element.h
>
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namespace
mi {
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class
IGroup;
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class
IShader;
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class
IMaterial :
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public
base::Interface_declare<0xe7a03a04,0x5f31,0x48c1,0xa0,0x92,0x58,0x46,0x88,0x77,0x4c,0x67,
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IScene_element>
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{
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public
:
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virtual
Sint32
attach_shader
(
Shader_type
type,
const
char
* name) = 0;
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virtual
Sint32
detach_shader
(
Shader_type
type) = 0;
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virtual
const
IShader*
access_shader
(
Shader_type
type)
const
= 0;
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virtual
IShader*
edit_shader
(
Shader_type
type)
const
= 0;
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};
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// end group mi_neuray_misc
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}
// namespace mi
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#endif // MI_NEURAYLIB_IMATERIAL_H
mi
neuraylib
imaterial.h
Generated on Tue Aug 12 2014 15:28:35. Build 221133.3991, Doxygen 1.8.4