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icolor.h
Go to the documentation of this file.
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//*****************************************************************************
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// Copyright 1986, 2014 NVIDIA Corporation. All rights reserved.
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//*****************************************************************************
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//*****************************************************************************
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#ifndef MI_NEURAYLIB_ICOLOR_H
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#define MI_NEURAYLIB_ICOLOR_H
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#include <
mi/math/color.h
>
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#include <
mi/neuraylib/icompound.h
>
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#include <
mi/neuraylib/typedefs.h
>
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namespace
mi {
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class
IColor :
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public
base::Interface_declare<0x10a52754,0xa1c7,0x454c,0x8a,0x0b,0x56,0xd4,0xd4,0xdc,0x62,0x18,
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ICompound>
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{
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public
:
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virtual
Color_struct
get_value
()
const
= 0;
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virtual
void
get_value
(
Color_struct
& value)
const
= 0;
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virtual
void
set_value
(
const
Color_struct
& value) = 0;
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using
ICompound::get_value
;
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using
ICompound::set_value
;
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};
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class
IColor3
:
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public
base::Interface_declare
<0x1189e839,0x6d86,0x4bac,0xbc,0x72,0xb0,0xc0,0x2d,0xa9,0x3c,0x6c,
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ICompound>
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{
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public
:
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virtual
Color_struct
get_value
()
const
= 0;
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virtual
void
get_value
(
Color_struct
& value)
const
= 0;
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virtual
void
set_value
(
const
Color_struct
& value) = 0;
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using
ICompound::get_value
;
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using
ICompound::set_value
;
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};
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// end group mi_neuray_compounds
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}
// namespace mi
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#endif // MI_NEURAYLIB_ICOLOR_H
mi
neuraylib
icolor.h
Generated on Tue Aug 12 2014 15:28:34. Build 221133.3991, Doxygen 1.8.4