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icanvas.h
Go to the documentation of this file.
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//*****************************************************************************
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// Copyright 1986, 2014 NVIDIA Corporation. All rights reserved.
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//*****************************************************************************
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//*****************************************************************************
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#ifndef MI_NEURAYLIB_ICANVAS_H
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#define MI_NEURAYLIB_ICANVAS_H
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#include <
mi/base/interface_declare.h
>
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namespace
mi {
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namespace
neuraylib {
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class
ITile;
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class
ICanvas :
public
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mi::base::Interface_declare
<0x20e5d5de,0x1f61,0x441c,0x88,0x88,0xff,0x85,0x89,0x98,0x7a,0xfa>
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{
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public
:
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virtual
Uint32
get_resolution_x
()
const
= 0;
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virtual
Uint32
get_resolution_y
()
const
= 0;
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virtual
Uint32
get_tile_resolution_x
()
const
= 0;
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virtual
Uint32
get_tile_resolution_y
()
const
= 0;
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virtual
Uint32
get_tiles_size_x
()
const
= 0;
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virtual
Uint32
get_tiles_size_y
()
const
= 0;
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virtual
Uint32
get_layers_size
()
const
= 0;
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virtual
const
char
*
get_type
(
Uint32
layer = 0)
const
= 0;
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virtual
Float32
get_gamma
()
const
= 0;
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virtual
void
set_gamma
(
Float32
gamma) = 0;
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virtual
const
ITile*
get_tile
(
Uint32
pixel_x,
Uint32
pixel_y,
Uint32
layer = 0)
const
= 0;
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virtual
ITile*
get_tile
(
Uint32
pixel_x,
Uint32
pixel_y,
Uint32
layer = 0) = 0;
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};
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// end group mi_neuray_rendering
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}
// namespace neuraylib
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}
// namespace mi
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#endif // MI_NEURAYLIB_ICANVAS_H
mi
neuraylib
icanvas.h
Generated on Tue Aug 12 2014 15:28:34. Build 221133.3991, Doxygen 1.8.4