MetaSL Shader Descriptions

Texture Utilities Shaders

UV_edit
Bundles rotation, scaling and offsetting of UV coordinates into one node. Additionally the U and V component of the texture coordinates can be inverted.
UV_mirror
Mirrors the UV coordinates. Mirroring can be defined separately for the U and V component.
UV_placement
Creates a small sub-projection on given UV coordinates. The user specifies the lower left corner as well as the size for the new projection. The Phenomenon returns the new coordinates as well as a boolean mask for compositing.
UV_tile
Keeps repeating the fractional part of the UV coordinates and cuts off any integer part. That way the UV coordinates remain within the range 0 ... 1
UV_animate
Keeps continuously offsetting the UV space. The animation speed for offsetting can be set separately for the U and V component.