Texture Utilities Shaders
- UV_edit
- Bundles rotation, scaling and offsetting of UV coordinates into one node. Additionally the U and V component of the texture coordinates can be inverted.
- UV_mirror
- Mirrors the UV coordinates. Mirroring can be defined separately for the U and V component.
- UV_placement
- Creates a small sub-projection on given UV coordinates. The user specifies the lower left corner as well as the size for the new projection. The Phenomenon returns the new coordinates as well as a boolean mask for compositing.
- UV_tile
- Keeps repeating the fractional part of the UV coordinates and cuts off any integer part. That way the UV coordinates remain within the range 0 ... 1
- UV_animate
- Keeps continuously offsetting the UV space. The animation speed for offsetting can be set separately for the U and V component.