Lights Shaders
- Light_directional
- Illuminates the entire scene from a single direction.
- Light_planar
- Illuminates the scene from a single direction. The scene is split into two parts by a plane containing the origin which is perpendicular to the light direction. Only the portion of the scene on the side of the plane indicated by the light direction is lit.
- Light_point
- Illuminates the scene in all directions from a point.
- Light_spot
- Illuminates the scene in a cone of light emanating from a point.