MetaSL Shader Descriptions

Lights Shaders

Light_directional
Illuminates the entire scene from a single direction.
Light_planar
Illuminates the scene from a single direction. The scene is split into two parts by a plane containing the origin which is perpendicular to the light direction. Only the portion of the scene on the side of the plane indicated by the light direction is lit.
Light_point
Illuminates the scene in all directions from a point.
Light_spot
Illuminates the scene in a cone of light emanating from a point.