MetaSL Shader Descriptions

Illumination Components Shaders

Component_falloff
Evaluates the dot product between the viewing direction and the surface normal and returns the incidence ratio as a black and white color.
Component_reflection
Reflects the incoming direction and evaluates the environment shader
Component_refraction
Refracts the incoming direction and evaluates the environment shader
Surface_direct_indirect
Merges diffuse, glossy and specular into one result output. Provides separate outputs for direct and indirect illumination. Note: Some BSDF shaders may not generate a result for certain components such as the specular output. This node should only be used inside material definitions.
Surface_components
Provides separate output results for diffuse, glossy and specular light for direct and indirect illumination. This node should only be used inside material definitions.