Illumination Components Shaders
- Component_falloff
- Evaluates the dot product between the viewing direction and the surface normal and returns the incidence ratio as a black and white color.
- Component_reflection
- Reflects the incoming direction and evaluates the environment shader
- Component_refraction
- Refracts the incoming direction and evaluates the environment shader
- Surface_direct_indirect
- Merges diffuse, glossy and specular into one result output. Provides separate outputs for direct and indirect illumination. Note: Some BSDF shaders may not generate a result for certain components such as the specular output. This node should only be used inside material definitions.
- Surface_components
- Provides separate output results for diffuse, glossy and specular light for direct and indirect illumination. This node should only be used inside material definitions.