Generators Shaders
- Generator_blend_ramp
- Blending of input colors. Determines color by a chosen location on a spectrum which is defined by evenly spacing a list of input colors in the range of 0 to 1 and blending these pair-wise at locations in between.
- Generator_blink
- Animated effects. Generates an effect that changes over time. The effect is constant for all pixels at any given moment in time.
- Generator_noise_wave
- Animated effects. Generates an effect that changes over time. The effect is constant for all pixels at any given moment in time.
- Generator_saw_tooth
- Animated effects. Generates an effect that changes over time. The effect is constant for all pixels at any given moment in time.
- Generator_sine_wave
- Animated effects. Generates an effect that changes over time. The effect is constant for all pixels at any given moment in time.
- Generator_square_wave
- Animated effects. Generates an effect that changes over time. The effect is constant for all pixels at any given moment in time.
- Generator_brick
- Repeated material. Generates a repeating geometric pattern resembling bricks, checkers or dots. Parameters are provided to control the size and shape of the pattern.
- Generator_checker
- Repeated material. Generates a repeating geometric pattern resembling bricks, checkers or dots. Parameters are provided to control the size and shape of the pattern.
- Generator_dots
- Repeated material. Generates a repeating geometric pattern resembling bricks, checkers or dots. Parameters are provided to control the size and shape of the pattern.
- Generator_cellular
- Non-repeated, non-material pattern. Generates a non-repeating pattern that does not necessarily resemble a natural material.
- Generator_fractal
- Non-repeated, non-material pattern. Generates a non-repeating pattern that does not necessarily resemble a natural material.
- Generator_noise
- Non-repeated, non-material pattern. Generates a non-repeating pattern that does not necessarily resemble a natural material.
- Generator_noise_4d
- Non-repeated, non-material pattern. Generates a non-repeating pattern that does not necessarily resemble a natural material.
- Generator_turbulence
- Non-repeated, non-material pattern. Generates a non-repeating pattern that does not necessarily resemble a natural material.
- Generator_gradient1d
- Color blending across the surface. Generates a color gradation across the surface.
- Generator_gradient2d
- Color blending across the surface. Generates a color gradation across the surface.
- Generator_gradient3d
- Color blending across the surface. Generates a color gradation across the surface.
- Generator_outline
- Outlining of the surface. Produces an outline around the silhouette of the geometry on which the shader is applied. A point on the surface is considered to be part of the silhouette if the surface at that point is nearly perpendicular to the image plane. A threshold input determines the thickness of the outline. The color of the outline and the interior it creates can also be controlled.
- Generator_water
- Water. Generates a completely self-contained animated water effect. The Generator_water_normal produces the normal only, which can be used within a shader graph to produce custom water effects.
- Generator_water_normal
- Water. Generates a completely self-contained animated water effect. The Generator_water_normal produces the normal only, which can be used within a shader graph to produce custom water effects.