MetaSL Shader Descriptions

Generators Shaders

Generator_blend_ramp
Blending of input colors. Determines color by a chosen location on a spectrum which is defined by evenly spacing a list of input colors in the range of 0 to 1 and blending these pair-wise at locations in between.
Generator_blink
Animated effects. Generates an effect that changes over time. The effect is constant for all pixels at any given moment in time.
Generator_noise_wave
Animated effects. Generates an effect that changes over time. The effect is constant for all pixels at any given moment in time.
Generator_saw_tooth
Animated effects. Generates an effect that changes over time. The effect is constant for all pixels at any given moment in time.
Generator_sine_wave
Animated effects. Generates an effect that changes over time. The effect is constant for all pixels at any given moment in time.
Generator_square_wave
Animated effects. Generates an effect that changes over time. The effect is constant for all pixels at any given moment in time.
Generator_brick
Repeated material. Generates a repeating geometric pattern resembling bricks, checkers or dots. Parameters are provided to control the size and shape of the pattern.
Generator_checker
Repeated material. Generates a repeating geometric pattern resembling bricks, checkers or dots. Parameters are provided to control the size and shape of the pattern.
Generator_dots
Repeated material. Generates a repeating geometric pattern resembling bricks, checkers or dots. Parameters are provided to control the size and shape of the pattern.
Generator_cellular
Non-repeated, non-material pattern. Generates a non-repeating pattern that does not necessarily resemble a natural material.
Generator_fractal
Non-repeated, non-material pattern. Generates a non-repeating pattern that does not necessarily resemble a natural material.
Generator_noise
Non-repeated, non-material pattern. Generates a non-repeating pattern that does not necessarily resemble a natural material.
Generator_noise_4d
Non-repeated, non-material pattern. Generates a non-repeating pattern that does not necessarily resemble a natural material.
Generator_turbulence
Non-repeated, non-material pattern. Generates a non-repeating pattern that does not necessarily resemble a natural material.
Generator_gradient1d
Color blending across the surface. Generates a color gradation across the surface.
Generator_gradient2d
Color blending across the surface. Generates a color gradation across the surface.
Generator_gradient3d
Color blending across the surface. Generates a color gradation across the surface.
Generator_outline
Outlining of the surface. Produces an outline around the silhouette of the geometry on which the shader is applied. A point on the surface is considered to be part of the silhouette if the surface at that point is nearly perpendicular to the image plane. A threshold input determines the thickness of the outline. The color of the outline and the interior it creates can also be controlled.
Generator_water
Water. Generates a completely self-contained animated water effect. The Generator_water_normal produces the normal only, which can be used within a shader graph to produce custom water effects.
Generator_water_normal
Water. Generates a completely self-contained animated water effect. The Generator_water_normal produces the normal only, which can be used within a shader graph to produce custom water effects.