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itile.h
Go to the documentation of this file.
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//*****************************************************************************
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// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
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//*****************************************************************************
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//*****************************************************************************
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#ifndef MI_NEURAYLIB_ITILE_H
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#define MI_NEURAYLIB_ITILE_H
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#include <
mi/base/interface_declare.h
>
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namespace
mi {
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namespace
neuraylib {
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class
ITile :
public
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mi::base::Interface_declare
<0x0f0a0181,0x7640,0x4f60,0x9d,0xa7,0xb0,0xa0,0x09,0x17,0x1a,0xec>
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{
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public
:
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virtual
void
get_pixel
(
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Uint32
x_offset,
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Uint32
y_offset,
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Float32
* floats)
const
= 0;
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virtual
void
set_pixel
(
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Uint32
x_offset,
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Uint32
y_offset,
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const
Float32
* floats) = 0;
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virtual
const
char
*
get_type
()
const
= 0;
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virtual
Uint32
get_resolution_x
()
const
= 0;
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virtual
Uint32
get_resolution_y
()
const
= 0;
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virtual
const
void
*
get_data
()
const
= 0;
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virtual
void
*
get_data
() = 0;
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};
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// end group mi_neuray_rendering
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}
// namespace neuraylib
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}
// namespace mi
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#endif // MI_NEURAYLIB_ITILE_H
mi
neuraylib
itile.h
Generated on Fri Mar 4 2016 19:53:39. Build 250909.11169, Doxygen 1.8.4