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istructure_decl.h
Go to the documentation of this file.
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//*****************************************************************************
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// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
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//*****************************************************************************
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//*****************************************************************************
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#ifndef MI_NEURAYLIB_ISTRUCTURE_DECL_H
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#define MI_NEURAYLIB_ISTRUCTURE_DECL_H
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#include <
mi/neuraylib/idata.h
>
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namespace
mi {
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class
IStructure_decl :
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public
base::Interface_declare<0xcd206d33,0x0906,0x4e70,0x82,0x42,0x6a,0x90,0x8a,0xf5,0x82,0x43>
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{
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public
:
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virtual
Sint32
add_member
(
const
char
* type_name,
const
char
* name) = 0;
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virtual
Sint32
remove_member
(
const
char
* name) = 0;
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virtual
Size
get_length
()
const
= 0;
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virtual
const
char
*
get_member_type_name
(
Size
index)
const
= 0;
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virtual
const
char
*
get_member_type_name
(
const
char
* name)
const
= 0;
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virtual
const
char
*
get_member_name
(
Size
index)
const
= 0;
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virtual
const
char
*
get_structure_type_name
()
const
= 0;
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};
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// end group mi_neuray_types
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}
// namespace mi
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#endif // MI_NEURAYLIB_ISTRUCTURE_DECL_H
mi
neuraylib
istructure_decl.h
Generated on Fri Mar 4 2016 19:53:39. Build 250909.11169, Doxygen 1.8.4