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isimple_mesh.h
Go to the documentation of this file.
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//*****************************************************************************
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// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
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//*****************************************************************************
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//*****************************************************************************
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#ifndef MI_NEURAYLIB_ISIMPLE_MESH_H
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#define MI_NEURAYLIB_ISIMPLE_MESH_H
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#include <
mi/base/interface_declare.h
>
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#include <
mi/neuraylib/typedefs.h
>
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#include <
mi/neuraylib/version.h
>
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namespace
mi {
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namespace
neuraylib {
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class
ISimple_mesh :
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public
base::Interface_declare<0xd678b434,0x675f,0x4d55,0x8f,0xed,0x50,0x34,0x1e,0x0b,0xa9,0xf2>
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{
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public
:
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virtual
Uint32
data_size
()
const
= 0;
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virtual
const
Float32_3_struct
*
get_points
()
const
= 0;
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virtual
const
Float32_3_struct
*
get_normals
()
const
= 0;
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virtual
Uint32
get_texture_dimension
(
Uint32
texture_space_id)
const
= 0;
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virtual
const
Float32
*
get_texture_coordinates
(
Uint32
texture_space_id)
const
= 0;
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virtual
const
Float32_3_struct
*
get_derivatives
()
const
= 0;
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virtual
Uint32
get_motion_vector_count
()
const
= 0;
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virtual
const
Float32_3_struct
*
get_motion_vectors
()
const
= 0;
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virtual
Uint32
triangles_size
()
const
= 0;
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virtual
const
Uint32_3_struct
*
get_triangles
()
const
= 0;
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virtual
bool
has_unique_material
()
const
= 0;
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virtual
const
Uint32
*
get_material_indices
()
const
= 0;
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};
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// end group mi_neuray_leaf_nodes
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}
// namespace neuraylib
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#ifdef MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
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using
neuraylib::ISimple_mesh;
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#endif // MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
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}
// namespace mi
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#endif // MI_NEURAYLIB_ISIMPLE_MESH_H
mi
neuraylib
isimple_mesh.h
Generated on Fri Mar 4 2016 19:53:39. Build 250909.11169, Doxygen 1.8.4