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ioptions.h
Go to the documentation of this file.
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//*****************************************************************************
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// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
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//*****************************************************************************
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//*****************************************************************************
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#ifndef MI_NEURAYLIB_IOPTIONS_H
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#define MI_NEURAYLIB_IOPTIONS_H
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#include <
mi/neuraylib/iscene_element.h
>
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#include <
mi/neuraylib/typedefs.h
>
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#include <
mi/neuraylib/version.h
>
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namespace
mi {
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namespace
neuraylib {
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class
IOptions :
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public
base::Interface_declare<0x4cac71c4,0xd437,0x4b9f,0x83,0x6d,0xed,0xb1,0xe1,0x42,0xf1,0x16,
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neuraylib::IScene_element>
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{
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public
:
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virtual
Float32
get_shutter_open
()
const
= 0;
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virtual
void
set_shutter_open
(
Float32
shutter_open) = 0;
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virtual
Float32
get_shutter_close
()
const
= 0;
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virtual
void
set_shutter_close
(
Float32
shutter_close) = 0;
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};
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// end group mi_neuray_leaf_nodes
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}
// namespace neuraylib
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#ifdef MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
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using
neuraylib::IOptions;
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using
neuraylib::IScene_element;
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#endif // MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
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}
// namespace mi
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#endif // MI_NEURAYLIB_IOPTIONS_H
mi
neuraylib
ioptions.h
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