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imdl_module.h
Go to the documentation of this file.
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//*****************************************************************************
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// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
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//*****************************************************************************
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//*****************************************************************************
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#ifndef MI_NEURAYLIB_IMDL_MODULE_H
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#define MI_NEURAYLIB_IMDL_MODULE_H
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#include <
mi/neuraylib/iscene_element.h
>
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#include <
mi/neuraylib/version.h
>
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namespace
mi {
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class
IArray;
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namespace
neuraylib {
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// end group mi_neuray_materials
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class
IAttribute_container;
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class
IMdl_module
:
public
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mi::base::Interface_declare
<0xc14d6df4,0x41bd,0x4909,0xbb,0x4f,0x91,0x68,0x2f,0xd6,0x02,0xa5,
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neuraylib::IScene_element>
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{
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public
:
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virtual
const
char
*
get_filename
()
const
= 0;
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virtual
const
char
*
get_name
()
const
= 0;
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virtual
Uint32
get_import_count
()
const
= 0;
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virtual
const
char
*
get_import
(
Uint32
index)
const
= 0;
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virtual
Uint32
get_function_count
()
const
= 0;
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virtual
const
char
*
get_function
(
Uint32
index)
const
= 0;
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virtual
Uint32
get_material_count
()
const
= 0;
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virtual
const
char
*
get_material
(
Uint32
index)
const
= 0;
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virtual
bool
is_standard_module
()
const
= 0;
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virtual
const
IArray
*
get_function_overloads
(
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const
char
* name,
const
IAttribute_container
* arguments = 0)
const
= 0;
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virtual
const
IArray
*
get_function_overloads
(
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const
char
* name,
const
char
* param_sig)
const
= 0;
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};
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// end group mi_neuray_materials
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}
// namespace neuraylib
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#ifdef MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
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using
neuraylib::IAttribute_container
;
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using
neuraylib::IMdl_module
;
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using
neuraylib::IScene_element
;
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#endif // MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
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}
// namespace mi
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#endif // MI_NEURAYLIB_IMDL_MODULE_H
mi
neuraylib
imdl_module.h
Generated on Fri Mar 4 2016 19:53:39. Build 250909.11169, Doxygen 1.8.4